FIREWALL ZERO HOUR

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FIREWALL ZERO HOUR

PS4 /PSVR

squad-based shooter where players must use strategic teamwork and an arsenal of equipment to acquire or protect valuable intel.

RELEASED 29TH AUGUST 2018

PLAYER RATED 4.4 / 5

It’s pretty much exactly what you want from a VR shooter.

PRICE CHECK AND BUY FOR PS4 / PSVR


Feel yourself engulfed by battle and use the precision tracking of the PlayStationVR Aim Controller, hear every bullet with full 3D audio and use full freedom of movement to make quick tactical choices.

Step into a unit of elite mercenaries and work together to steal or protect vital intel, devising strategies & strikes to win the day and take home the cash. Take sides in this gritty 4v4 tactical shooter.

Pick up your load out, jump into a match, then reap the rewards of your victory by upgrading or customising your equipment and contractor.

Unlock new upgrades to gain greater tactical advantage to secure the objective.

4 v 4 Multiplayer

PRICE CHECK AND BUY FOR PS4 / PSVR

ITS AWESOME, AND WE LOVED THIS 4.4 / 5

If Farpoint introduced the AIM Controller, then Firewall: Zero Hour is the game that introduced us to its true potential. The visuals are top-tier in terms of PSVR, with high definition textures and a perfectly smooth frame rate.

It’s a slower-paced, tactical shooter more like Rainbow Six than Call of Duty, and the objective layouts are softly random, with multiple spawn points on each map. The shooting feels responsive and satisfying, and the relatively slow movement speed makes it suitable even for people who are mildly susceptible to VR motion sickness.

If Farpoint introduced the AIM Controller, then Firewall: Zero Hour is the game that introduced us to its true potential. The visuals are top-tier in terms of PSVR, with high definition textures and a perfectly smooth frame rate.

It’s a slower-paced, tactical shooter more like Rainbow Six than Call of Duty, and the objective layouts are softly random, with multiple spawn points for the Laptop on each map. The shooting feels responsive and satisfying, and the relatively slow movement speed makes it suitable even for people who are mildly susceptible to VR motion sickness (which I am).

If you were turned off by the repetitive textures, muddy graphics, and awkward weapons of Farpoint, then give Firewall a try. Though the games were made by two separate developers, Firewall improves the concepts set forth by Farpoint in basically every aspect. The animations are still a tad wonky, such is the nature of VR with free movement and 1:1 weapon tracking, but they are a massive improvement compared to the stiff, elongated models of Farpoint.

The star is, again, the AIM controller. Buy it if you don’t have it, or use it if you do. The control layout is easy to use and the tracking is spot-on. The rare issues I have are fixed by a bit of wiggling of the controller outside of the view of the camera. The head tracking is always spot-on, meanwhile.

Leaning around corners to peek, or blind-firing by holding the AIM controller over a wall are tactics that could only ever be this satisfying in VR, and they are viable tactics encouraged by the level design and tactical pacing.

Sitting right there as the Player vs. Player equivalent of Skyrim VR and Resident Evil VII, Firewall: Zero Hour is an early-stage VR masterpiece