PSYCHONAUTS IN THE RHOMBUS OF RUIN VR, FOR PSVR

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PSYCHONAUTS

IN THE RHOMBUS OF RUIN

A FUN LITTLE  GAME  RATED  4.2 / 5

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Whether you’ve played the first game or not, Rhombus of Ruin is helped along by the return of the original voice cast, who each lend a distinct and animated personality to the characters they play. As with any Double Fine game, listening to the conversation and voice lines is a core part of the experience.
There are a number of triggers, and probing each option can elicit some great lines, again with that particular wit that helped make the first game such a cult classic. Sometimes offbeat, intermittently nonsensical, and altogether entertaining
Psychic powers end up being the perfect use of virtual reality, as they employ the power of the mind, not physical abilities. Exclusively using the DualShock 4, with no support for the PlayStation Move, gameplay is mostly comprised of switching to other stationary living things’ minds in order to get different views on the environment and figure out how to move forward.
 

Psychic blasts, telekinesis, and pyrokinesis allow for a variety of solutions to certain puzzles, and it’s all a great way to fit the motion sickness mitigating gameplay of multiple stationary points into the narrative, making it feel more natural and less immersion breaking. Jumping from mind to mind just makes sense for a Psychonaut.
 
OK, A LITTLE SHORT, BUT PACKED WITH JOKES AND INTERESTING MECHANICS WITH A WHIMSICAL STYLE,   I FOUND IT HILARIOUS FUN ,  AND IT HAS A BIT MORE DIFFUCULTY THAN EXPECTED.
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PLAYER RATING  4.2 / 5
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