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What’s going on with  XBOX  VR ?    is something coming soon ?


Microsoft’s Xbox One X will certainly be well received. Formerly known as Project Scorpio, the world’s most powerful videogame console is set to launch this November, priced at $499 USD  ( £385). However, despite Microsoft assuring us at last year’s Electronic Entertainment Expo (E3) that the console would be virtual reality (VR) compatible, there was no confirmation of exactly when or how this would happen.

Microsoft stated before the conference that there wouldn’t be any VR to speak of at their pre-E3 press conference this year, however hopes remained high that something would be said about the previously hinted Oculus Rift and HTC Vive compatibility, if not an option to use a Windows 10 Holographic head-mounted display (HMD). However, there was none of this. Not one word, or even a mention of the acronym.

So is Xbox One X going to be VR compatible? Well, probably. It’s most likely that it just wasn’t on Microsoft’s priorities list. After all, despite the huge enthusiasm for VR and rapidly growing audience for the medium, it’s not going to sell consoles in the same way as a new Assassin’s Creed title or Forza Motorsport 7. Instead, it’s likely that we’ll see confirmation of the agenda a little further down the road to launch.

There were a number of hints that VR remains part of the roadmap. A small number of titles with VR compatibility featured in the ID@Xbox trailer that was showcased – including Battlerite and ARK: Survival Evolved – and Playful Corp.’s Lucky’s Tale franchise is making the jump to Xbox One and Windows 10 PC, under the guise of Super Lucky’s Tale, but no VR features have yet been announced for the title.

HOLOLENS Microsoft’s futuristic AR ( augmented reality ) helmet, has a bright future bringing mixed reality into the mainstream. But it’s not quite the Xbox One VR headset that many gamers are waiting for.

Microsoft is on the backfoot when it comes to virtual reality – but something is coming, and soon. Microsoft has now confirmed that both its Xbox One S and premium Xbox One X console (previously Project Scorpio) will be brought into the Mixed Reality (previously Windows 10 VR) fold.

SO WHAT IS IT ? Microsoft announced its plans for Windows Holographic devices back in 2016, but it’s now changed the name to Windows Mixed Reality. It’s partnering with a bunch of companies including Acer, Lenovo and Dell to make headsets that can give people a VR experience for less money than the likes of the HTC Vive and Oculus Rift. The headsets contain inside-out tracking, meaning you can walk around in VR without the need for external sensors. But they also have a camera passthrough, which will provide the “mixed” reality in some instances

At the same time it announced the rebranding, Microsoft also confirmed it will bring mixed reality to Xbox One, as well as its 4K Xbox One X console, which is set to release 7 November. Now, it’s not yet clear whether this will include all of the mixed reality headsets like Acer’s, some, or new, specific headsets. Right now the message is a tad unclear, and Microsoft seems resistant to comment on specifics when it comes to the console stuff seemingly being more concerned with its mixed reality windows 10 pc’s  platform and that being the way forward for them .

quote from head of xbox phil spencer

“We designed Scorpio( xBox one x) as a VR-capable console”,

however he added that he didn’t feel like VR was providing the right types of experiences yet. By 2018 that may well have changed, but the augmented reality element gives Microsoft’s headset plan another interesting facet.

and microsofts Alex Kipman

“Windows has been the birthplace of a variety of technologies, and we believe this will hold for mixed reality too. Given the efforts we have underway on Windows for mixed reality, and our belief that console VR should be wireless, right now we are focused on developing mixed reality experiences for the PC, not on the console.”

So where does that leave us, well reading between many lines,   Microsoft may have an edge with its “mixed reality” Hololens angle, assuming it turns out to be a good  user experience., and Its proposition for a console headset has the potential to be quite different to its rivals. so let’s hope it delivers. But don’t hold your breath.

There still is no release date for a consumer version of HoloLens, and it’s unlikely there will be one announced anytime soon. For now, the idea is to get HoloLens in the hands of as many developers and enterprises as possible, kind of like Google did with its initial tech celeb Explorer campaign for Glass.

The Development Edition of HoloLens will set you back $3,000 while the Commercial Suite will cost you $5,000. The Developer variation is available to developers and anyone with a Microsoft account. You can buy up to five headsets per Microsoft account.

As for the future, we know that Microsoft has skipped over releasing a second generation HoloLens to instead focus on the third-generation model, which will arrive in 2019. We don’t know what features it could gain, or whether it’ll be more consumer friendly, but we can’t wait to find out.